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Session Eight - Clockwork Dragon

 So, to start with, 90% of this session was battle and I find battle recounting tedious. As such, I'll be glossing a little bit.

A quick recap, and directly into battle. I have done a little homebrew with items, classes, and races, but never monsters. This was my first homebrew monster and I'm pretty pleased with how it went. I sort of smashed together a red dragon and a green dragon and then threw in some of my own ideas. The only "issue" is that I made the clockwork dragon immune to fire - without considering that one of my players exclusively does fire damage. Had I taken that into consideration I wouldn't have felt so bad about it, but crippling someone's character's abilities without thinking about it is sort of a jerk move.

Nevertheless, he was cool about it and ended up crippling my dragon anyway, so it was a fair exchange.

One of the things that I don't like about combat in 5e is that it's rather static and tedious. You hit me, I hit you, it's very boring and it's mostly just a matter of who can grind out survival longer. This combat didn't, I think, go that way. It felt like everyone got a chance to at least try to do something cool, and I calculated the hp correctly so that the monster died about where things were going to start turning into a slog. Naturally, this is all my opinion. I haven't heard complaints from the group, so I'll just say they agree with me. It's easier that way.

 Ardour figured out how to jam the dragon's jaws open. Kaupu attempted a variation on the ATAT/luke confrontation from Empire Strikes Back. Pel did a good job of smacking the crap out of the dragon any time it attacked anything else. Camillune got her support stuff up and rolling, which is what probably prevented a tpk. Lorrin did a lot of shoring up of everyone's defenses and such. Lotte contributed a lot of damage, once she started landing hits. It seemed to me like everyone got a bit of a chance to shine.

After the fight, they met the other party. The cleric wanted to try to talk, but the combat oriented types on both sides weren't very interested in coming to an agreement unless the agreement was "I get all the reward and you go away". The upshot was that the other group left go to talk to the mayor of Stillmouth. Our heroes are trailing behind, unwilling to rest on the belief that the other group is going to claim the reward and split. If things come to a head, our heroes are likely to be at a pretty severe disadvantage. Time will tell, I guess.

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