Skip to main content

Session Two

Peltogyne took the goblins away from the village so that the farmers wouldn't be concerned about collusion.  Ardour and Lorrin led the talks with the townspeople. There was some confusion about why the group would come to help if they weren't being rewarded and they weren't guardsmen.  In this setting, I decided that the world was still comparatively new and that adventurers and adventuring wasn't an established tradition or career path. The leader of Grund's Vale told them the village didn't have anything to reward them with as the goblins had taken everything, but Ardour suggested that they supply him with a firstborn child as an apprentice.
 

The leader has a son named Friedel, a gawky blonde young teenager, and he is hesitantly offered as  Ardour's apprentice. There's some debate in the group about the ethics of this, but Phil (in character? Out? I wasn't sure) explains that taking apprentices is a reasonable thing for a spellcaster to do. Lorrin, definitely in character, agrees with this logic and everyone else decides that they are comfortable with it as well after Ardour explains he'll have to come back for the kid at a later time. Friedel is in full hero worship mode and having none of that though.

Meanwhile, the goblins are both basically at about whiney toddler level of behavior and intelligence, but Peltogyne handles them well and offers the whinier one their "cloak of whooshing" as a sop to quiet them.

The leader give the group basic directions to the goblin cave and Pel meets them on the way, goblins in tow. The one has donned the cloak (turquoise with a stylized lotus border) and christened himself "Captain Whoosh".

I don't think I liked how the gnomes turned out. I lifted the cave system from Icespire Peak (Gnomengarde) and ran it almost completely as written. Which means that the gnomes were pretty damn near just comic relief. Very circular conversations, blah blah blah. Anyway, if you want to know how it went, read the module.

Eventually Kaupu opened the door to the king's quarters and they have a conversation with the kings. The free king wants the shapeshifter dealt with and won't let the goblins move back in. He wants them to go to the temple of the god of logic to ask what should be done.

The group finds and dispatches the mimic (part of the module), and that's where we stopped.

Comments

Popular posts from this blog

12th Session March 27, 2023

 DM Note: Phil had to bow out due to work but asked the group to play anyway, with the DM running [[Ardour]] as a "battle bot". So, Phil's character was present for combat but otherwise uninvolved. The group continued on, passing through ranch country. 2nd DM note: I had intended for this to take a couple of days, but they were on the road and I forgot to mention it. Which probably has a lot to do with why they didn't end up interacting with any of the ranch people I had been thinking about. Oh well. Getting into the foothills of the mountains, they noted a very contained set of stormclouds. Early spring, storms are not unusual in the moutains, but the sky was otherwise clear. [[Lorrin]] recognized this as a sign of a dragon lair. Once under cover of the stormclouds, the group was attacked by an entity formed of dust and air. Having defeated it, [[Camillune]] said that they should expect others. Far ahead, they saw bonfire smoke and she began rushing in that direction...

9th Session feb 13

 The group followed back to town. When they arrived, there was some discussion about getting cleaned up first so as to present better, but they decided to go back to the mayor immediately. Out front of the office were [[Melgash]] the fighter, [[Falimar]] the rogue, and [[Picti]] the sorcerer. Of course, none of these people had been introduced. As our heros arrived, the fighter ducked in to warn the others and then ducked back out. [[Camillune]] tried to be friendly, but it didn't seem like there was much interest in response, so the heroes went inside. Inside the office were [[Rouac]] the cleric, [[Ta'om]] the bard, and [[Theoc]] the artificer talking with Mayor [[Jerrell]]. On the desk in front of the mayor were a golden circlet and two bits of broken off "dragon" parts. [[Ta'om]] was explaining that their theory is that the heroes were using the control circlet for the dragon to try to blackmail towns into paying for protection. After some back and forth with b...

Session Four

 Starting from [[Mathema]], the group travels southwest back to [[Grund's Vale]]. As they haven't really done any exploring through the forests, they remain on the roads.  [[Friedel]] won't accept going back to his village, but that's not the destination anyway. Going to the gnome/goblin cave shouldn't take too long. Whoosh and his fellow goblin are guarding the trash pile island but won't challenge them as they're known. Of the two kings, only the pantless one is awake. He's very willing to take them at their word basically no matter what they say. He asks them about the stolen item. [[Camillune]] rolled an insight against everyone's deception. She spotted [[Kaupu]] but didn't pursue the matter. [[Kaupu]] successfully snuck the pole of expanding into [[Ardour]]'s bag. [[Cael Vista]] is open to them. The [[temple of Y'so]] is in the center of the city. It is on the crown of the hill that Cael Vista is on. The temple is a crystal edifice. ...